I have gotten a lot done last night including several new ideas that I will share:
- I have a particle engine I started and got about half of it done.
- I started a light program and got the basic coding in Dark Basic Pro setup
- I will post new screenshots soon on my website of the particle engine, light program, new Dark World Beta look, and all the functionallities including controls.
- The particle file format was created. Now you can load particle files into the Dark World Engine.
- Create new light was created. Now you can create a new light and move it around.
- Light properties are being worked on including color.
- Tools for the Dark World Engine are being established, including the project files including several new file types.
- Collision Engine began to be worked on.
- Movement engine code is setup, now have to make a program out of it.
- New handy functionallities for Dark World are being tested including:
- When an object is move around it will turn red when hits another object.
- In game functions for adjusting properties of an element during game play.
- Own lib on all the functions that can be used in creating a game.
- Parsing, which would be figured out later. Parsing is creating you own "Language" for Dark Basic Pro and converting it over to the syntex that the Dark Basic Pro compiler can reconize.
- AI and basic physics are being worked on.
- AI engine will be started soon. The AI engine works on creating a sight a certain distance and if the object sees something between a certain range then it will return a 1 which the programmer can manually create a respose or use one from the lib.
- Dark World Language is being worked on using a parser. The Dark World language will be used for calling my functions in my lib.